Lynx RenderCore™ Powered by Protos LLC Technology

Portable Rendering for HMI Applications

Lynx RenderCore powered by Protos LC Technology, brings portable HMI development and CPU-rendering flexibility to the Lynx safety-critical graphics ecosystem.

As part of LYNX MOSA.ic.AI, RenderCore enables software teams to develop and deploy graphics applications across CPU, GPU, OpenGL, Vulkan, or hybrid architectures, all within a unified platform.

 

Accelerate HMI Development-1 Featured Image
What is Lynx RenderCore

What is Lynx RenderCore?

Lynx RenderCore is a flexible rendering solution for developing portable graphics and HMI applications. It gives system architects the freedom to select the rendering architecture that best fits their program, without tying the application to a specific hardware platform or graphics implementation.

RenderCore complements Lynx CoreSuite™, which provides standards-based graphics infrastructure, GPU drivers, and runtime services for accelerated embedded graphics. Together, these technologies support a flexible path from early HMI prototyping through deployment and long-term sustainment.

One Application. Multiple Rendering Architectures.

Traditional graphical user interfaces and mission displays are often designed around a specific rendering architecture and hardware platform. These dependencies can become difficult to manage across the 10- to 30-year lifecycles common in aerospace, defense, and industrial systems. Lynx RenderCore helps reduce these constraints by enabling graphics workloads to run across:

    • CPU software rendering
    • Dedicated GPU acceleration
    • Hybrid CPU/GPU architectures
    • OpenGL over Vulkan
    • Native Vulkan SC
    • Modern x86- and Arm-based processors
Teams can develop portable graphics applications and select the appropriate rendering back end as hardware, performance, safety, and program requirements evolve.
Diagram-Sep-04-2026-05-47-12-9267-PM

One Application. Multiple Rendering Architectures.

Traditional graphical user interfaces and mission displays are often designed around a specific rendering architecture and hardware platform. These dependencies can become difficult to manage across the 10- to 30-year lifecycles common in aerospace, defense, and industrial systems. Lynx RenderCore helps reduce these constraints by enabling graphics workloads to run across:

    • CPU software rendering
    • Dedicated GPU acceleration
    • Hybrid CPU/GPU architectures
    • OpenGL over Vulkan
    • Native Vulkan SC
    • Modern x86- and Arm-based processors
Teams can develop portable graphics applications and select the appropriate rendering back end as hardware, performance, safety, and program requirements evolve.
Diagram-Sep-04-2026-05-47-12-9267-PM
Accelerate

Accelerate HMI Development Across the Program Lifecycle

Some programs require CPU-only hardware platforms. Others need to begin HMI development before the target GPU or driver stack is available. Mixed-criticality systems may also need to place high-integrity graphics on the CPU path while using GPU acceleration for lower-criticality or graphics-intensive workloads.

Lynx RenderCore supports each of these development paths. Teams can prototype and validate graphics applications early, transition between rendering architectures, and adapt to changing hardware requirements without rebuilding the entire application.

Key Benefits

Portable HMI

Portable HMI Applications

Develop graphics applications once and deploy them across CPU, GPU, and hybrid architectures.
CPU-1

CPU Rendering Flexibility

Support CPU-only platforms and leverage the graphics capabilities of modern x86 and Arm-based processors.
GPU-2

GPU and Vulkan Support

Move to dedicated GPU acceleration, Commercial Vulkan, or OpenGL over Vulkan as program requirements evolve.
Graphics

Mixed-Criticality Graphics

Place high-integrity graphics on the CPU path while assigning lower-criticality or graphics-intensive workloads to the GPU.
prototype

Faster Prototyping

Begin HMI development before target GPU hardware or driver stacks are available.
reduce

Reduced Hardware Dependencies

Minimize reliance on a specific graphics architecture or hardware platform across long program lifecycles.

Safety-Critical Graphics Use Cases

Cockpi

Modern Avionics and Cockpit Displays

Support mission-critical flight deck applications, including synthetic vision systems and other advanced avionics displays.
large display

Large Area Displays

Render complex visual information, including tactical camera feeds, airspace corridors, weather radar layers, and landscape topology.
Visual

Tactical Visual Systems

Support graphics for Heads-Up Displays and Helmet-Mounted Display Systems.
crew

Crew Operator Stations

Enable display applications that use touch, cursor, and other user-input devices for crew interaction.
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Built on the Lynx Safety-Critical Graphics Ecosystem

Lynx RenderCore is offered as part of the LYNX MOSA.ic.AI platform, complementing Lynx’s existing GPU-accelerated graphics capabilities.

Together, RenderCore and Lynx CoreSuite provide a unified foundation for developing, integrating, and deploying safety-critical graphics across CPU, GPU, and hybrid system architectures. This approach gives teams greater flexibility while supporting performance, portability, mixed-criticality requirements, and long-term program sustainment.

Graphics Architecture

Build a More Flexible Graphics Architecture

Whether you are developing a CPU-only platform, transitioning to GPU acceleration, or designing a mixed-criticality system, Lynx can help you select and implement the right graphics architecture for your program.