Lynx RenderCore™ Powered by Protos LLC Technology
Portable Rendering for HMI Applications
Lynx RenderCore powered by Protos LC Technology, brings portable HMI development and CPU-rendering flexibility to the Lynx safety-critical graphics ecosystem.
As part of LYNX MOSA.ic.AI, RenderCore enables software teams to develop and deploy graphics applications across CPU, GPU, OpenGL, Vulkan, or hybrid architectures, all within a unified platform.
What is Lynx RenderCore?
Lynx RenderCore is a flexible rendering solution for developing portable graphics and HMI applications. It gives system architects the freedom to select the rendering architecture that best fits their program, without tying the application to a specific hardware platform or graphics implementation.
RenderCore complements Lynx CoreSuite™, which provides standards-based graphics infrastructure, GPU drivers, and runtime services for accelerated embedded graphics. Together, these technologies support a flexible path from early HMI prototyping through deployment and long-term sustainment.
One Application. Multiple Rendering Architectures.
Traditional graphical user interfaces and mission displays are often designed around a specific rendering architecture and hardware platform. These dependencies can become difficult to manage across the 10- to 30-year lifecycles common in aerospace, defense, and industrial systems. Lynx RenderCore helps reduce these constraints by enabling graphics workloads to run across:
-
- CPU software rendering
- Dedicated GPU acceleration
- Hybrid CPU/GPU architectures
- OpenGL over Vulkan
- Native Vulkan SC
- Modern x86- and Arm-based processors

One Application. Multiple Rendering Architectures.
Traditional graphical user interfaces and mission displays are often designed around a specific rendering architecture and hardware platform. These dependencies can become difficult to manage across the 10- to 30-year lifecycles common in aerospace, defense, and industrial systems. Lynx RenderCore helps reduce these constraints by enabling graphics workloads to run across:
-
- CPU software rendering
- Dedicated GPU acceleration
- Hybrid CPU/GPU architectures
- OpenGL over Vulkan
- Native Vulkan SC
- Modern x86- and Arm-based processors

Accelerate HMI Development Across the Program Lifecycle
Some programs require CPU-only hardware platforms. Others need to begin HMI development before the target GPU or driver stack is available. Mixed-criticality systems may also need to place high-integrity graphics on the CPU path while using GPU acceleration for lower-criticality or graphics-intensive workloads.
Lynx RenderCore supports each of these development paths. Teams can prototype and validate graphics applications early, transition between rendering architectures, and adapt to changing hardware requirements without rebuilding the entire application.
Key Benefits
Portable HMI Applications
CPU Rendering Flexibility
GPU and Vulkan Support
Mixed-Criticality Graphics
Faster Prototyping
Reduced Hardware Dependencies
Safety-Critical Graphics Use Cases
Modern Avionics and Cockpit Displays
Large Area Displays
Tactical Visual Systems
Crew Operator Stations
Built on the Lynx Safety-Critical Graphics Ecosystem
Lynx RenderCore is offered as part of the LYNX MOSA.ic.AI platform, complementing Lynx’s existing GPU-accelerated graphics capabilities.
Together, RenderCore and Lynx CoreSuite provide a unified foundation for developing, integrating, and deploying safety-critical graphics across CPU, GPU, and hybrid system architectures. This approach gives teams greater flexibility while supporting performance, portability, mixed-criticality requirements, and long-term program sustainment.
Build a More Flexible Graphics Architecture
Whether you are developing a CPU-only platform, transitioning to GPU acceleration, or designing a mixed-criticality system, Lynx can help you select and implement the right graphics architecture for your program.